Let's take a look at the top 14 screen recording software for Windows OS we reviewed in this article.
They have different features and functionality and can be divided into two major groups: free and paid screen recorders. Side note: as absurd as this may sound, I have gotten better performance running Ubuntu in VMware on Windows and recording the host's screen with Shadowplay than I have with any native Linux solution.There are quite a lot of screen recording software for Windows on the Internet with the function of capturing the desktop or individual areas of it. I have powerful hardware, so I don't think it's a hardware bottleneck. I really would prefer not to have to spend a ton of money to buy a PCIE HDMI capture card, which I would then have to pass through to a Windows VM in QEMU to run the capture software and everything just to record the desktop! Supposedly Wayland is able to achieve perfect 60FPS recording simply because of its different architecture. I've been doing a lot of research on the topic, and it seems to be that it's more of a limitation of X than anything else. I can't believe that what I'm after is so far-fetched. I'm not not looking to record a game or anything - just the desktop. I have an Nvidia GPU, so on Windows I can use Shadowplay which uses the GPU's onboard hardware h.264 encoder to get perfect 60FPS recording. It did slightly better, at around ~25-30FPS, but it is only able to record OpenGL applications, so it can't record the desktop.
I tried a few other software applications, and none of them was able to produce a solid 60FPS recording.Īs a last ditch effort, I spent an hour compiling some program from 2013 from source that is supposedly able to capture directly from the OpenGL framebuffer. However, if I even so much as drag a window, the recording drops to ~15FPS. It records at 60FPS if the screen is idle. For several weeks now, I have been trying to find a solution to record my desktop at a solid 60FPS, and I have completely failed in my endeavor.